A roleplaying game created in UEFN. I helped design and decorate the map, created a custom landscape shader, produced stylized assets and optimized everything to stay within limited memory constraints.
First place s&box Game Jam II winner. A multiplayer 3D platformer set at a miniature scale. I created realistic assets, took early blockouts to finalized environments and produced stylized VFX.
A group project with the DiNusty Empire community. I worked on trimsheets with the environment team and designed the posters and other graphics for each exhibit.
A UE5 environment project leveraging Nanite and Lumen, my take on the funicular elevator trope but in a contemporary setting. Mentored by Jeremy Estrellado (Ubisoft Massive).
A pressure washing game for s&box.
Inception fan-art created in s&box
A caveman themed survival game.