About Me
3D Environment Artist with experience creating playable real-time environments and collaborating on shipped UGC games.
Experience
Level Designer & 3D Artist at Monoford Studios (Freelance)
Oct 2023–Present, RemoteLevel designing and set dressing open-world maps for two UEFN games. Creating custom stylized assets to match the existing Fortnite artstyle. Optimizing wherever possible to stay within limited memory constraints.
3D Artist at Ape Tavern (Hobbyist)
Aug 2022–Present, RemoteCreating maps, 3D assets, VFX and branding for multiple games within the s&box UGC platform. Competed in several game jams and won first place on multiple occasions. Working in an actively developing engine, requesting features and reporting bugs to Facepunch.
Education
Digital Media and Animation. Bachelor of Arts with Honours
2012–2013 at University of Plymouth
Interactive Multimedia with Graphic Design. Foundation Degree
2010–2012 at City of Bristol College
Interactive Multimedia. BTEC National Diploma
2007–2010 at City of Bristol College
Skills
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Environment Art
3D modelling, PBR materials, shader authoring, terrain sculpting, lighting, composition, rendering.
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Production
LODs, collisions, version control.
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Additional
Realtime VFX, graphic design, video editing.
Software
- Unreal Engine
- Blender
- Substance Painter
- Substance Designer
- Marmoset Toolbag
- ZBrush
- s&box
- UEFN
- Affinity Photo
- Photoshop
- Git
- Gaea
- DaVinci Resolve
- Speedtree
- Houdini